Joe, your Transformer, and your Hulk Hogan and making them go at it, right? So as we were talking about how to wrestlefy the game design systems, we started talking about how to wrestlefy all the toys too. James Deighan: So much of WrestleQuest is built around our childhood and also not just our introduction to gaming through 16-bit RPGs or introduction to wrestling, but that fantasy of taking your, your G.I. Can you talk about the team’s process when it came to coming up with these ridiculous character types that we get to face off against? James, what I really noticed playing the game is you had some real fun with the enemy designs, like the luchador pigs. Being this involved in this type of game - a JRPG game - it is something that is very authentic to my industry in that it’s obviously not true sport, and a simulation game is really simulating the sporting aspect. At TNA, I was involved in every facet of putting out a video game with the folks at Midway. There’s been simulation games that I’ve been a part of as a talent since the ’90s. The vision was laid out of WrestleQuest at the stage of the game when I was brought on board several years ago is something that I fell in love with. My grandmother got into the business selling wrestling tickets and then worked her way up on the business side to being a promoter. My family’s been in the business since 1946. The line that is used as a marketing line, “A love letter to professional wrestling,” that was right up my alley. We weren’t talking WrestleQuest, we were talking about gamifying a live event, –which is right up my alley, being in the live event business for years and years. All kidding aside, from my very first conversations with James and Mega Cat Studios, we were talking about a completely different project. My fancy title there, Tyler, that I’m going to try to impress you with - it impresses me - is Executive Producer of Wrestling in WrestleQuest. Jeff Jarrett: I am! I dove head first, so to speak. You’re not just lending your appearance - you’re going all out promoting this. It’s such a celebration of what makes Pro Wrestling so great and so fun, which is the characters. Tyler Treese: Jeff, tell me a bit about how you got involved with WrestleQuest.
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